![epsxe chrono cross flickering epsxe chrono cross flickering](https://user-images.githubusercontent.com/31387895/29751181-7b9ab318-8b18-11e7-9b2c-2b707df8e635.png)
Right now this is a problem for instance when you have your content stored on a slow disk device like a HDD but you want your texture replacement files to be read from your much faster but smaller SSD instead. NOTE: Later on, we might add another option that allows you to point the dumping and injection path to somewhere else. The name of this folder is -texture-replacements, and it will try to read this directory from the same dir that your content (ISO or other image format) comes from. It will attempt to use all HD textures from the ‘texture-replacements’ directory.
![epsxe chrono cross flickering epsxe chrono cross flickering](https://i.ytimg.com/vi/1HYkKsRUXHo/maxresdefault.jpg)
The name of this folder is -texture-replacements, and it will dumped inside the same dir that your content (ISO or other image format) comes from. While the game is running, it will dump all current active textures it comes across to a directory.
#Epsxe chrono cross flickering download#
In case you don’t have it already installed, go to ‘Online Updater’, select ‘Core Updater’ or ‘Core Downloader’ (depends on the version of RetroArch you’re using), and then download Beetle PSX HW. Either you have Beetle PSX HW already installed, in which case you would just go to RetroArch’s Online Updater and select ‘Update Cores’.
#Epsxe chrono cross flickering software#
Will not work with either OpenGL or software rendering.Īndroid, Linux and Windows are all supported targets. Should only require the Vulkan renderer and a graphics card that is compatible with the Vulkan API. Libretro is all about enabling people the power and freedom to do what they want with their legally bought content, after all. We hope by doing this, that this feature can organically grow and that more people start taking an active interest in making their own texture packs this way for their own favorite content. However, the recent release of people preparing a Proof Of Concept demo in the form of a Chrono Cross texture pack and the circulation of a modified Beetle PSX HW core that adds support for custom texture injection has led us to make the decision to include this feature already in the buildbot cores rather than wait it out. So far we have let it cook slowly in the oven. The goal is to come up with a way to not only dump all the textures of a PlayStation1 game, but also to replace them with user-supplied textures.ĭoing this is hard with PlayStation renderers due to the general low level of abstraction of these renderers, which is why it’s not exactly a commonplace feature in many PS1 emulators. So this has been a project that has been cooking in the oven for about a year in the form of a bounty. DISCLAIMER: Libretro as a group or entity has no affiliation or involvement in the creation of assets contained in any texture pack